Inside the Creation of Persona 4 Arena | Gaming Retrospective

 


Persona 4 has been an incredibly popular series for Atlus over the years. After its initial release on the PlayStation 2 in 2008, it has received a remake, multiple sequels, and various adaptations. Out of all of the ways that fans imagined their favorite characters interacting on screen, seeing them beat the life bars out of each other probably wasn’t what they had in mind. Today, we’ll be taking a closer look at one of the most interesting genre crossovers of the early 2010s, Persona 4 Arena.

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Chapters:

00:00 Introduction

00:38 A New Game for a New Audience

03:11 Development Begins

04:50 Creating Labrys

06:08 A Quick Aside…

06:35 Building on BlazBlue

09:14 Making it Feel like a Persona Game

10:42 Accessibility & Auto-Combos

13:37 Development Challenges

14:37 The Game is Announced

17:40 Its Reception & Community

20:14 Plans for a Sequel

20:49 Changes to the Formula

24:04 The Sequel is Announced

25:10 Ultimax’s Release & Reception

27:04 The Future of the Series

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