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After its launch in November of 2006, one of the biggest criticisms--its price aside--of Sony’s latest console, the PlayStation 3, was its lack of games. Because of its unique architecture, developers had trouble making games for it. This led to the console launching with less than 20 games during its launch window. While there were good games among them, there were just as many that weren’t, and none of the games did anything to justify the console’s large price tag to most. However, despite the game drought during year one, there were still promising titles in development. One of those was a dark fantasy game originally revealed at Sony’s--now infamous--2006 E3 press conference. Today, we’ll be taking a look at one of the most interesting games to be released on the PlayStation 3, Folklore.
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Timestamps
00:00 Introduction
00:38 Yoshiki Okamoto Joins the Game Industry
02:40 Yoshiki Okamoto Leaves Capcom
04:20 Founding Game Republic
08:55 Ramping up development
12:14 Genji: Dawn of the Samurai is Released
13:33 The Origins of the Monster Kingdom Project
14:44 What is, "Dark Fantasy" & Art Direction
16:00 Presenting the Story
16:50 Creating Ellen & Keats
18:31 Refining the Gameplay
22:02 Genji 2
22:36 Monster Kingdom is Revealed
23:40 Learning From Genji: Days of the Blade's Mistakes
24:48 Working with the SIXAXIS
27:16 Finalizing the Details
27:52 Folklore is Released
28:48 A Potential Sequel
29:45 Game Republic Closes
30:08 What Happened to Game Republic?
33:22 The Future Folklore
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